Spitfire Audio releases LABS Mandolin for FREE

Spitfire Audio has released LABS Mandolin, a free mandolin sound library for the freeware LABS sound module plugin capturing the full tonal range of a classic mandolin.

The samples were recorded at Spitfire HQ studios, including a variety of articulations. The library features picked and fingered playing styles, along with tremolo and ensemble.

It seems that the samples weren’t processed apart from standard editing, so you’re getting a clean and completely natural mandolin sound.

You can download LABS Mandolin for free from Spitfire Audio’s website. Be sure to install the LABS plugin, too. It is available in 32-bit and 64-bit VST and AU plugin formats for compatible host applications on Windows and macOS.

More info: LABS Mandolin (compatible with Spitfire Audio LABS)

Empire - Andy Warhol film revolution

“Empire” is a film by Andy Warhol consisting of eight hours straight of the Empire State Building, doing nothing.

Warhol filmed the skyscraper between about 8:10 p.m. and 2:30 a.m. on July 25 and 26, 1964 from the 41st floor of the Time & Life building using a rented 16mm Arriflex camera push-processed to ASA 1000 to compensate for the dark conditions of filming which gives the film its graininess. It was filmed at 24 frames per second and is meant to be seen in slow motion at 16 frames per second, extending the 6 1/2 hour length of the film to 8 hours and 5 minutes.

The film does not have conventional narrative or characters, and largely reduces the experience of cinema to the passing of time. The passage from daylight to darkness becomes the film’s narrative, while the protagonist is the iconic building that was once the tallest in New York City. According to Warhol, the purpose of the film - perhaps his most famous and influential cinematic work - is 'to see time go by'.

To all of us, time is valuable, time is precious. Warhol knew this and he chose to spend his time to bring us 'Empire'.

"Empire" had its premier on Saturday, March 6, 1965 at the City Hall Cinema, 170 Nassau Street, in Manhattan.

Invitation card to the first screening of Empire

Making a film score for Andy Warhol's 'Empire' was a unique challenge. At over eight hours long and with so little happening on screen, how does one create a soundtrack that can engage the audience in witnessing 'the passing of time' as Warhol wrote about 'Empire', whilst not drawing overt attention to the score itself and away from the film?

As Warhol stated that the purpose of the film was "to see time go by", by definition it never repeats. Adkins followed with a work that never repeats for the whole duration of the film.


To structure the work Adkins used a bell-ringing pattern—NY Littleport Caters, first rung on 23rd October 2016 in New York. The bell ringing sequence (and I’ll simply quote the liner notes here) is an example of change-ringing technique—in which the nine bells are permuted continuously for several hours. From this Adkins created a nine-chord harmonic sequence each with nine layers of sonic material including old instruments and other ambient sounds recorded in large architectural structures. The Warhol film is stored on 10 film reels of 48 minutes each. In Adkin's piece nine permutations occur every 48 minutes—the length of one of ten reels of film for 'Empire'. The bell-pattern cycles through nine iterations, the combination of layers being unique in each occurrence.

When viewing the film the attention of the audience is drawn to the tiniest detail, for example when a flash bulb goes off close to the top of the building. The little subtle moments we take for granted suddenly become interesting. It becomes a sort of meditation. Adkins work has a similar effect on the listener. As you are drawn slowly into the depths of the piece you hear the tiniest changes of detail. It documents the passage of time.

How does Adkins keep the listener involved? We choose what we hear when listening; our listening contours the sound that we hear; we have the capacity to transform material so it becomes filled with our ideas, our preoccupations of what we should hear. Listening is not a holistic event. You extract only what you want from the moment by making that part your focus

The 51 minutes of the album release presents the prime bell ringing harmonic sequence in their original order (1 to 9) and concludes with a section of sound taken from the tenth film reel which has almost completely lost the original melodic sequence and supplemented it with additional distortion added to emphasize the increasing sense of being lost in the total darkness and the graininess of the film. As it fades away it leaves the listener lost in the depths of the art as viewers of Warhols film must have felt when night enveloped the Empire State Building.

Music Beyond Airports

This book doesn’t try to provide an in-depth analysis or a comprehensive history of the last 40 years of ambient music. Rather it provides a series of ‘provocations, observations and reflections’. Best of all is that it can be obtained as a free PDF download (see below) making it accessible so that more of us can read and consider its contents, and perhaps discuss them.

Music Beyond Airports is a collection of essays, developed from papers given at the Ambient@40 International Conference held in February 2018 at the University of Huddersfield.

As suggested by the title, the essayists don’t focus on the original Brian Eno recording but consider the development of the genre, how it has permeated our wider musical culture, and what the role of such music is today.

The pieces in the volume vary widely in terms of scope, subject, and voice, and – I think – sketch out a lot of useful topics for personal reflection and public discussion.

Here is a summary of the chapters:

  • David Toop: How Much World Do You Want? Ambient Listening And Its Questions

  • Ambrose Field: Space In The Ambience: Is Ambient Music Socially Relevant?

  • Ulf Holbrook: A Question Of Background: Sites Of Listening

  • Richard Talbot: Three Manifestations Of Spatiality In Ambient Music

  • Simon Cummings: The Steady State Theory: Recalibrating The Quiddity Of Ambient Music

  • Monty Adkins: Fragility, Noise, And Atmosphere In Ambient Music

  • Lisa Colton: Channelling The Ecstasy Of Hildegard Von Bingen: “O Euchari” Remixed

  • Justin Morey: Ambient House: “Little Fluffy Clouds” And The Sampler As Time Machine

  • Axel Berndt: Adaptive Game Scoring With Ambient Music

Published by The University of Huddersfield Press, the book is available as both a print edition (£30 from Gazelle Book Services and Amazon; currently only £26.70 from Wordery) and a free ebook download (PDF/EPUB/MOBI) from the Huddersfield University website

New 2201 single release

I’m pleased to announce that the first track from a forthcoming album has been released today. The single will become part of the ‘Numbers’ album and is called ‘15728

15728 from the forthcoming album Numbers

15728 from the forthcoming album Numbers

At the moment the world seems to become more dangerous each week as our leaders seem happy to casually threaten others with little concern for the possibility and danger of escalating situations. With this situation in mind I took a look at the secretive and scary world of Numbers Stations.

The one-way voice link (OWVL) described a covert communications system that transmitted messages to an agent's unmodified shortwave radio using the high-frequency shortwave bands between 3 and 30 MHz at a predetermined time, date, and frequency contained in their communications plan.

US PRESIDENT Donald Trump's decision to withdraw from a key nuclear treaty with Russia on Friday represents a significant "long-term" threat to NATO and its European allies, a former US official argued last night.

Top 6 Ambient music production techniques

Ambient is the de-emphasis of traditional melody, rhythm, and form and the emphasis and exploration of sonic characteristics such as timbre and texture.

Ambient is a deceptively simple style of music and whilst it is generally possible for anyone to make it, the trick is to make memorable ambient - and there lies the difficulty. Making ambient requires a different set of listening skills - deep listening, as coined by Pauline Oliveros. Focus on areas that most people don’t and bring those elements to the front using the recording process

Start by listening to ambient music you like. Listen very carefully. Then listen some more. There's no right or wrong way to create. There are people who make ambient music with guitars and digital delays or synthesizers and lots of reverb or people who use field recordings processed in post production. It is generally repetitive and slow moving, like a meditation.

Brian Eno is keen to embrace a sense of “doubt and uncertainty” and I can support that. My compositions often start just with a simple melodic idea. Other parts spring from there, often as the result of experimentation — which leads to happy and not-so-happy accidents!

For me the world of Techno and Acid is just as important as the world of Ambient and Drone - they all come from the same place. It’s all music in which to lose yourself. A Techno record can have just as much impact as an Ambient record. Removing the kick from a Techno record in a club just for a minute can have as much impact as a deep Ambient track - and I find that very exciting.

Ambient, and drone even more so, is less about the melody, rhythm, or compositional structure and more about the atmosphere and the timbre. The main tools are sound design (finding the best combination of timbres), lush reverb, and modulation to introduce subtle variations.

 

Ambient imagery

 

Timbre

Tone and timbre are really important in Ambient music. Sounds generally develop over longer time spans so it is important for the sound to remain interesting by use of filter sweeps, LFO, LowFi, and interactions with other pitches.

Brian Eno said that Ambient music "is intended to induce calm and a space to think" - it should have enough detail that you can actively listen to it without getting bored, but not so much that you can't ignore it whilst it's playing.

Play with extreme contrasts in volume, in texture and timbre. Try to create a song where each track uses some form of heavy distortion. Alternatively, compose a track where every sound has a drawn out and soft attack. Then experiment with juxtaposing those two elements within the same song. Experiment with automation of panning, volume, EQ and effects parameters over long periods of time. Experiment with dynamic cross fading between different dynamic layers using the Mod Wheel.
In a particular melodic or harmonic line, consider replacing the instrumentation for that line in one part of your song. For example, if your guitar has a harmony or rhythm part during the first verse, pass that part over to a piano during the second verse.

Layers

In Ambient, the rhythm together with call and response are less used but importantly the layers must work together synchronously - blending together to create more a complete soundscape punctuated by subtle noises such as filtered noise washes or field recordings. Spend some time recording sounds from your home or neighbourhood - and find new ways to include these sounds into your music.

The bass line becomes a deep drone, with the colours of its harmonics being emphasised gradually using filtering or resonators. Try limiting your song to only a few chords, or a few simple melodic phrases. Remember that you still need to keep the music engaging - and hopefully interesting - for the listener!

Tempo

Ambient music in its purest forms usually has no detectable tempo. The music should be thought of as a journey during which some events take place. rather than being structured around a regular tempo with strong beats, the music is punctuated by parts which grow and then fade away leaving a space which is equally important.
Try composing a tune with no discernible meter or tempo. Or try composing in a new time signature such as 7/8 or 5/4

Form

Ambient pieces can be very long - as long as you want in fact. However, there are usually graduated sections which appear perhaps on top of a common theme such as a long drone. This gradual fading in and out is what gives Ambient its form.Think of a tree growing with branches appearing and finally leaves sprouting which may flutter in the wind.

Try working with a more simple or a more complex musical form. Try creating static tracks - tracks that repeat, unchanged for long periods of time. These contrast well with the other tracks that might be changing around them. Sometimes, it is useful to disrupt expectations in your music because it can cause the listener to sit up and take notice.

Space

Ambient music almost always uses spatial characteristics such as stereo spread (the space between your speakers) and perhaps surround sound, delay (for distinct repeats), reverberation, as well as pitch or spectral space (the distance between a low note and a high note, or a band-passed sound and a broadband sound).

Think carefully about mix depth to avoid two-dimensional pieces.

  • To bring sounds to the foreground - louder, brighter (boost HF content), dryer or subject to rapid changes

  • To send sounds to the background - quieter, darker, more reverberant.

When writing think about where each element should be placed. Draw them in a placement box

Pauline Oliveros - Deep Listening